![]() There are daily bounties and a new Nightmare difficulty that have been added to rack up tons of experience, which you’ll want for the new legendary levels. Since this is part of the Enhanced Edition, which owners of the base game get for free (minus the expansion), there are a litany of other improvements to be found. I’m still hoping a sequel comes out of this, but I’m a little confused as to where it would go now. The final mission has some curious implications about the overall plot in Dying Light, but the ending shoots that momentum right through the head. I eventually persevered, but it was frustrating to be locked into the finale and unable to make it easier. The only quest that I had trouble with was the penultimate one that involves some timed driving, and if you have no health packs, you’re sort of fucked. Looking back on it, there aren’t many story quests in The Following, but it all feels interwoven in a way that encourages you to scour every last bit of the Countryside. I didn’t have a problem with this, because the side stuff, as before, is generally more intriguing than the actual story. This leads to a mission structure where the side quests must be completed in order to progress in the main story. Instead of being a scary group of folks that are out to kill you, you’re tasked with earning their trust so you can learn their secret. This time, Techland is less interested in trying to make you care about certain characters and more interested in getting you to find out more about the cult. Usually you’ll find these Freaks when you’re on another mission, and suddenly a health bar will appear on the top of the screen a kick-ass John Carpenter-esque song will start pulsing.Īs far as the missions and story go, they’re handled much better than the original game. They offer special blueprints to create ever-more-vicious weapons. The game recommends that you only try to fight these jerks with friends in co-op sessions, but if you find their weak point (or bring a really good gun like a cheater ), you can take them out solo. Going during the night is the safer bet, but I found it less thrilling when the odds weren’t stacked against me.Īnother welcome addition is the Freaks of Nature, giant versions of the more devious types of infected strewn throughout the Countryside. If you go in during the day, the caves will be littered with these bastards, and sneaking through with a crossbow was about the most tense this game can get. In The Following, you can go directly to their nests to try to thin out their presence in certain areas. In Dying Light, Volatiles are the creatures that only come out during the night and can kill you within seconds if you aren’t paying attention. I generally stuck to the normal arrows, especially when I snuck around the new Volatile caves. ![]() There are four different bolt types that you can use: normal, toxic, impact, and stun. With a larger map, the customizable buggy goes from novelty to necessity rather quickly.Ī crossbow has also been added to your arsenal, which is a nice way to take out biters without attracting a horde. It’s not all open, either: you’ll go from farms, to beaches, to graveyards, to caves, to factory areas, so you’re constantly being stimulated in a new way. Since there are numerous open fields, it’s not quite as packed as the urban environments in Dying Light proper, but I found this to be welcoming. Techland claims that it’s larger than the entirety of the original game, and I’d agree with that after playing to 100% completion. The new area, called the Countryside, is huge. As this would benefit your cadre of survivors, you set out to investigate. In this wild outback area, there’s a cult that claims to have found some kind of immunity to the zombie virus. Once you begin, a short cutscene cuts to the chase: your character, Kyle Crane, has become aware of a route leading out of Harran. You can drag your character’s progress and inventory back and forth between the two campaigns at any time, but you can’t just go to a fast travel and warp from one to the other. To start the expansion, you choose it separately in the main menu. The Following doesn’t weave into Dying Light‘s main campaign.
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